John-John Cabibihan
BookAcademic Press, 2026

Humanizing Artificial Touch

Skin, Sensing, and Structures collects twenty years of work from Pisa, Singapore and Doha on what an artificial hand needs before its touch passes for human. Each chapter below has a working figure you can play with, built from the papers the chapter draws on.

17chapters
5parts: introduction, skin, sensing, structures, conclusions
17interactive figures on this page
Elseviersee the book ↗
Part I

Introduction

Chapter 01

Introduction

A robot hand can look human and still feel wrong. Mori's uncanny valley says likeness helps only up to a point, and then a near miss feels worse than an obvious machine. The book argues that touch is part of that likeness, and that a hand needs the right give and warmth to climb out of the valley.

how comfortable people feelhow human it looks →industrial robotwooden handstiff lifelike handhuman handthe valley
Design route for a prosthetic hand

A lifelike glove that is stiff and cold. It looks human until someone shakes it, then it falls into the valley.

The advice in the 1970s was to stay on the near slope. The 2006 paper looked at what amputees say they want and argued the opposite: pick materials by how close they come to real skin, and cross the valley. The rest of the book works out how to make it.

Based on Humanoids 2006. The curve is the usual sketch of Mori's idea, not measured data.

Part II

Skin

What a synthetic skin has to do mechanically before a touch from it passes for human: give, wrap, recover, and stay thin enough not to hide what lies beneath.

Chapter 02

Human and Artificial Soft Skins

A human fingertip is layered: skin, then soft pulp, then bone. Synthetic fingertips are usually one material over a rigid core. Under the same plate, the human pad gives far more at a light touch.

EpidermisDermisFat and pulpBoneNail62%layers of a human fingertip · hover a layer
Fingertip
62%Human: share of the full squash used up by 1 N
39%Silicone: share of the full squash used up by 1 N
37%Polyurethane: share of the full squash used up by 1 N

The soft pulp lets the human pad spread out at the lightest touch. Most of its give is used up before the force reaches 1 N, then it stiffens and holds. Silicone and polyurethane fingertips of the same shape gave much less at first.

Based on International Journal of Social Robotics, 2009. Squash shares are from the paper. The cross-sections are drawn, not to scale.

Chapter 03

Artificial Skin Materials Modeling

Testing every material on a real finger is slow, so the fingertip was modelled with finite elements and the model checked against experiments. A good model lets you try a new skin on a computer before casting it.

fixed: bone and naildarker = more squeezed
Indenter
~670elements in the published 2D model
<10%gap between simulation and the cast fingertips

Each material was first squeezed and held in a test machine, and the curves were fitted to a model that has both springiness and slow give. With those numbers, the fingertip can be pressed in software as often as needed, and you can see inside it, where a sensor would sit.

Based on International Journal of Social Robotics, 2009. This mesh is coarser than the paper's and its strain colours are drawn, not solved.

Chapter 04

Conformance and Compliance

Two words for two kinds of softness. Compliance is how far the pad moves for a given force under a flat plate. Conformance is how closely it wraps a sharp edge.

012340 mm1 mm2 mm3 mmforce (N)HumanSiliconePolyurethane
1.22 mmHuman
0.22 mmSilicone
0.13 mmPolyurethane
HumanSiliconePolyurethane

At 1 N a human fingertip moved 1.83 mm, about four times as far as silicone and more than six times as far as polyurethane. On a sharp wedge the synthetic skins did fine for the first 2 mm from a wedge, but needed far more force to get there.

Based on International Journal of Social Robotics, 2009. Points at 1 N and 4 N are Table 2. The curve between them is our fit.

Chapter 05

Hysteresis, Relaxation, Creep, and Recovery

Skin does not snap back at once. Press and release a fingertip and the unloading path sits below the loading one; the area between them is energy the tissue soaks up. Creep and relaxation are the same lag seen over seconds instead of a single tap.

0123450 mm1 mm2 mm3 mmforce (N), one tap at 0.5 Hzletting go
Show
Fingertip
2.26N·mm, human
0.17N·mm, silicone
0.29N·mm, polyurethane

The human fingertip soaks up eight to thirteen times more energy per press than either synthetic skin.

Based on International Journal of Social Robotics, 2009. Loop areas and Prony coefficients are from the paper. The loop shape is drawn to match the areas.

Chapter 06

Thickness and Filtering

A sensor under a skin feels the world through it. A thicker skin protects better and spreads the load, but blurs the detail, so there is a thickness beyond which shapes stop being told apart.

Braille dotspressure filmwhat the film records, same total force
Pressed shape
Skin thickness
100%peak pressure, against 1 mm of skin
Yesshapes told apart in the study at this thickness

Under 1 and 3 mm of skin the three shapes still left different marks on the film. Under 5 mm the marks blurred and the shapes could no longer be told apart.

Based on IEEE Sensors Journal, 2014. The blur is a Gaussian that widens with thickness, for illustration. Which shapes were told apart is the paper's result.

Part III

Sensing

How a hand knows what it is touching: from the four kinds of nerve ending in human skin to sensors that catch a slip, read a surface or name a shape.

Chapter 07

Human and Artificial Tactile Sensing

Human skin has four main kinds of touch receptor. Two fire only when something changes and two keep firing while contact lasts; two sit near the surface and two deeper. Artificial skins borrow the idea by sending spikes instead of a steady signal.

stimuluspressholdreleasebuzzFA-ISA-IFA-IISA-II
Afferent type
Meissner corpusclethe nerve ending behind FA-I

Fast adapting, small field. Fires when contact starts and stops, and when something slides. The slip sensor in chapter 9 copies it.

Robots usually read touch as a stream of numbers. Nerves send spikes, and only when something changes. A 2013 study turned a fabric sensor array into spike trains like these, and a spike-timing classifier told local curvatures apart with more than 99% accuracy.

Based on ICSENS 2013 and BioRob 2012. Firing patterns follow the textbook picture of each receptor, not recorded data.

Chapter 08

Sensing the Finger, Object, and Environment Contact

Handing a cup to someone is a sequence of contacts: the other hand takes the weight, the giver lets go. Each change shows up as a step in force and a short burst of vibration, which a sensor can use to time the release.

Sharing the loadforcesvibrationcontactrelease
Where the object goes
First handSecond handVibration

A grip has three contacts to keep track of: finger on object, object on the world, and the moment one hands over to the other. Each leaves a short buzz of vibration and a change in how the load is shared. A hand that can feel those moments knows when it is safe to let go.

The 2013 study measured normal force, shear force and acceleration while people passed an object from one hand to the other, to give prosthetic and robot hands a template for a natural handover.

Based on ICCIS 2013. The curves are drawn to show the events, not measured values.

Chapter 09

Sensing Object Slippage and Reflex Response

When a held object starts to slip, a person tightens their grip before they know it. A prosthetic hand can do the same if its sensor notices the slip quickly and the signal is strong enough to cross the threshold.

Holdingoptical slip signalfixed thresholdspikes to the fingers
Object surface
Threshold
80%of slips stopped before the object fell, in the 2019 trials
<85 msfrom slip to a firmer grip, close to human reflex time

A reflective optical sensor sees an object move across the fingertip. Clear surfaces reflect less, so the signal is weaker, and a fixed threshold set for ordinary objects can miss the slip. A threshold that adapts to the surface catches it, and each spike tells the fingers to squeeze.

Based on IEEE Sensors Journal, 2019 and BioCAS 2018. Signal levels and slip speeds are made up for the demonstration. The 85 ms reaction and the 80% figure are published.

Chapter 10

Sensing of Local Surface Primitives

Ridges like a fingerprint's, on an artificial skin over a tiny sensor array, made it easier to tell a curve, an edge and a flat face apart.

ridged silicone skin over the sensor2 × 2 sensorCEF390113901039CEFtest results, ridged skin
Pressed object
Skin
97.5%of 120 test presses classified correctly with ridged skin
4 mmsquare: the whole sensor, four cells

The ridged silicone skin sat over four cells, and a support vector machine sorted the presses. It did better with ridges than with a flat skin. The squares show which cells feel the most; their values here are illustrative.

Based on Sensors, 2011. Sensor values are illustrative. The confusion matrix is Table 1 of the paper.

Chapter 11

Sensing of Global Shape Primitives

The shape of a held object can be read from the hand itself. A glove that measures finger joint angles was enough to tell a box from a cylinder from a sphere, as long as the object was held the same way each time.

back of the hand: bent fingers look shorterjoint angles from the gloveMCPPIPDIPIndexMiddleRingLittleclassifier: …
Training grasps
100%accuracy in the study
Boxshape now in the hand

Fingertips feel local detail. The shape of a whole object comes from how the hand closes around it. A sensor glove recorded finger joint angles while people held boxes, cylinders and spheres, and a support vector machine learned the patterns. With one grip per shape it was always right. When people held each shape in more than one way, the patterns overlapped and accuracy fell.

Based on ICCA 2013. Joint angles are illustrative. The two accuracies are published.

Part IV

Structures

The hand under the skin: bones, joints and tendons, and how a printed hand can copy them cheaply enough to reach the people who need one.

Chapter 12

Human and Artificial Hand Structures

The human hand packs 27 bones, many joints, and tendons driven by muscles in the forearm. Printed prosthetic hands copy the outline but usually drive every finger from one wrist motion.

Hand
Show
27bones: 8 in the wrist, 5 in the palm, 14 in the fingers
14joints from the knuckles to the fingertips

Muscles in the forearm pull long tendons that cross the wrist and run to each finger bone, so a hand can be strong without being bulky. Artificial hands borrow this layout.

Based on Frontiers in Robotics and AI, 2021 and International Journal of Humanoid Robotics, 2007. The skeleton is simplified. Bone counts are standard anatomy; grasp counts are from the 2021 paper.

Chapter 13

Artificial Finger and Hand Fabrication

A prosthesis that matches the other arm starts from a CT scan. The healthy side is mirrored in software, moulds are printed on a desktop printer, and silicone is cast around a printed bone.

healthy armprosthesis, mirrored1. Scan
Step
0.96shape overlap with the scan (Dice, 1 is perfect)
0.34 mmmean distance from the scanned surface
0.67%error in size

Step through the process. At the end the finished arm, socket and liner are shipped to the patient for fitting.

Based on IEEE Access, 2018 and PLOS ONE, 2011. The steps follow the 2018 paper; the drawing is schematic. Accuracy figures are the paper's, for the arm.

Chapter 14

Artificial Flexible Finger Joints

Plastic pins are the weak point of a printed hand. Joints cast from an elastomer bend under a knock and come back, and they also set the hand's resting pose.

Relaxed, slightly curled
Joints

A broken pin far from a clinic means a hand that stays broken. The cost of soft joints is that the hand no longer rests flat open, so the 2019 study set the rest angles to match the relaxed pose of a human hand.

A 2025 case study built a child's hand with silicone joints and servo motors and found it followed the natural hand's movement in both the open and closed positions.

Based on ICORR 2019 and EMBC 2025. Angles and the failure are illustrative.

Chapter 15

Artificial Underactuated Hands

Fewer cables than joints sounds like a limitation, but it lets a finger shape itself to what it holds. Each joint keeps bending until its link meets the object, so one pull wraps the finger around a ball of any size.

dashed: the one cable that flexes all three joints
Object
22 Ngrip the printed hand and its cables could take
3 of 33grasps: like holding a coin, a golf ball, a card

Pull the cable and the joints close one after another, each stopping when its link reaches the ball. With nothing to hold, the finger keeps curling until it reaches its limits.

Based on Frontiers in Robotics and AI, 2021 and Data in Brief, 2019. The finger geometry is ours. The 22 N load and the grasp count are published.

Chapter 16

Artificial Thermo-soft Hands

A soft hand at room temperature still feels dead. Heaters under the skin fix that, and the temperature that matters is the one at the contact, which depends on both the heater setting and the material.

fingertip 29.0 °CEcoflex skin at 27 °Cembedded heaterat contact: 28.4 °C · Like skin
Skin material
28.4 °Ccalculated at the contact
-0.6 °Cagainst a 29.0 °C fingertip

What a touch feels like depends on the temperature where two surfaces meet, which sits between the two and leans toward the one that holds heat better. The paper measured each silicone's thermal properties and computed this value. Ecoflex at 27 °C gives 28.4 °C, close to a real fingertip.

Based on IEEE TNSRE, 2015. Calculated live from the paper's formula and its Table II material properties.

Part V

Conclusions

Chapter 17

Conclusions

The three parts meet in one hand. Choices in one layer limit the others: a thicker skin hides the sensors, a heater needs room under the skin, soft joints change how the hand rests.

Layers

The last chapter puts the layers back into one hand. A skin is chosen for how it gives, recovers and warms. Sensors sit under it at a depth that keeps detail, and send spikes when contact changes. A skeleton with soft joints and one cable closes the hand.

Back to skin, sensing or structures.

Based on Humanizing Artificial Touch, 2026. A summary drawing, not a specific device.